Until 4.8 release UnrealĮngine actually was not optimized for building open-world games. Using this technology we’ve put a lot of effort in creating a very beautiful and detailed world. There was a paid license by then (something like $19 per month). Jump, climb, take advantage of your athletic and parkour skills to overcome the dangers and wildness of nature Seel for 28.95 on Steam. Starving and dehydrated, your struggle to stay alive has just begun. It’s great that we have Unity 5, which is so much better, but unfortunately it was released only 3 month ago and we have already started working with Unreal by that time. You awaken, on a picturesque 12 sq km island in the Mediterranean, buried alive and left for dead. There are a lot of teams struggling now, working with Unity and trying to optimize everything for their game. We know that this engine is great for mobile products but in my opinion it doesn’t suit AAA-games. I personally and our lead programmer have experience working with Unity, developing mobile games. There are only six people in our company, and only two of us have real experience in the development of videogames. Cryengine is too difficult for small studios to use. Our team actually had three possible choices: Unreal Engine 4, Unity 5 and Cryengine.
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